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1993-02-16
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∙ ∙
∙ PUBLIC DOMAIN - A LIBRARIAN'S VIEWPOINT ∙
∙ ∙
∙ by Ronald Walker of The Shareware Company ∙
∙ ∙
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As the proprietor of a medium-sized PDL, I have two major gripes.
Loads of little ones besides, but two basic big ones. First off, is the
image that a PDL has: we are assumed to be making an absolute fortune
from sales of software that someone else has written. The authors are the
"good guys", and we're exploiting them.
In fact, starting up a PDL is an expensive and risky business. An
eighth of a page in a 'Glossy' ST monthly magazine can cost between £100
& £150, depending on how good you are at haggling and which magazine it
is. You begin with no financial track record, so the ad is strictly "cash
up front", a week before the magazine goes to press.
Your advert offers -say- a free disk catalogue, with a few PD
programs thrown-in to fill it up. The average punter doesn't buy the
magazine on the day it hits the news stands, probably doesn't write
asking for a catalogue the day he or she buys the magazine either. And,
equiped with the free catalogue (which cost you around 60p, for the disk,
envelope and postage) around half then just format the disk and ignore
you. The ones who buy wait a week or so before deciding what they want,
and expect a real live person at the other end of the telephone.
A month on from spending over £100 of your savings on an advert,
you've sold about £25 worth of disks, and spent around £40 on sending
people free catalogues: the magazine now wants you to confirm that you
have another £150 for advertising, and their rivals have each rung
several times, telling you how much better you'd do advertising with them
(either instead, or as well!) Assuming that you can afford another £150,
you write out the cheque, and cross your fingers... things get better, as
the laggardly punters from month one's advert begin to order disks, but
you're still a long way from breaking even. If you paid heed to the siren
calls from the other magazines, you're now in deep shit, as you're
committed to losing at least three hundred a month until things start to
turn around!
Slowly, if your range of software, telephone manner, and standard of
service is up to much, sales will increase; eventually, you'll start
breaking even, and may even start to make a profit. But the largest
portion of your turnover, for a long time to come, is going to be the
monthly cheque you write to the magazines for advertising space. Aside
from having to sit next to a phone, eight hours a day (and the punters
have a right to expect a real person, preferably one who knows something
about computers, too!) you have to keep your stock up to date.
There is an amazingly low degree of co-operation between PDL's in
this expensive area. I write-around to most of the other medium-sized
PDL's every few months, enclosing a list of what I've got, and suggesting
tha we swap. This seems to be a unique idea: others rely on buy-ins,
downloads from BBS's, submissions by authors... In fact, it's the
cheapest and most efficient means of getting new disks, and it's
eminently fair. (You don't have to be another PDL: we'll swap with
ANYONE! And we make a point of sending our catalogue to anyone who sends
us a program they've written, inviting them to select a similar number of
disks with our compliments.)
Sorting through other people's catalogues, working out what they've
got and you haven't (and suprisingly few list version numbers!) is a time
consuming business. You then select what you'd like, copy off a similar
number of disks, and together with a list of your wants, post them off.
The swaps return anything from two days to seven weeks later.
It's in the nature of things that their compilations will differ
from yours, and thus 33% of what arrives, scattered randomly across the
disks, is stuff you already have. You delete it (the punters don't like
a high level of file duplication) and re-compile the disks; you've also
checked everything for link and bootsector viruses. If you're serious
about running a PDL, you also try out every program, zap every alien,
doodle with every art package, listen to every module... because sure as
eggs, the one you DON'T try out is the one that doesn't work, and the one
that will lose you a customer. We assume that our theoretical punter
bought their ST yesterday (LATE yesterday) and thus try to ensure that
everything works without them having to recompile the disk themselves.
Finally, everything is written up in the catalogue - more than just
"game": the more you tell them, the more likely the punters are to make a
purchase. (Remember, you have to shift well over 100 disks per advert per
month just to cover the advertising costs, plus the cost of the disks,
plus the postage...) On a good day, sorting out each new disk in the
catalogue takes an hour, and for every ten you've received, three have
now been re-formatted, from when you deleted files and re-compiled
everything.
Running a PDL, or at least, starting up one, is hard work, and soaks
up savings. There are few sources of advice, and plenty of chances to get
it wrong (like advertising in everything going from the start!) over-
extending yourself, and winding-up broke. It's NOT the license to mint
money that some imagine. The hours are long, the pay abysmal... but
eventually it can lead to a small (if precarious!) income. By that time,
the STE will probably be out of production!
As I look through the TSC catalogue, which contains at least 90% of
everything (except demos and licenseware,) I'm forced to wonder what goes
through the minds of some authors. In the case of "Demo" authors, I
wonder if they have minds at all ("What, take two brain cells into the
shower?" A demo writer would have to borrow at least one of them!) Does
the world really need yet ANOTHER clone of Tetris? Is it crying out for
yet another copier that isn't half as good as Richard Karsmacher's "F-
Copy"? If you think the answer to these questions is "Yes", then you're
probably already an establised Shareware author, wondering why
registrations haven't financed even one spark plug for the Ferrari you
were hoping to buy.
Our PDL aim's itself at the "over 25's" market: we don't do demos AT
ALL, and although we have over 200 disks of games, they represent just
20% of the total collection. (Clipart and utilities are the next largest
components.) The Atari ST is a damn' good all-round machine, and the PD
and shareware available for it (unlike the Amiga games-machine)
represents the wealth of things you can do with an affordable computer.
One area that I'd like to see more of is educational software.
There are a handful of gifted authors who have produced a few excellent
titles each. In the UK, "The History Files" stand out for praise, from
the USA we have the excellent "Knowlege Vine" series, and an author in
Australia has produced several disks in STOS - one of which is superb,
(although he hasn't replied to my letter offering to swap anything we
have for the remainder of his work!)
Aside from these three giants, the rest tends towards the mediocre.
There are a series of childrens' programs each called "Kid-" something,
which will be found in just about every PD catalogue around, on both
sides of the Atlantic. Bettering them is well within the ability of
almost any UK PD games author... but instead they produce yet more clones
of Tetris, more failed F-Copy beaters. I received two submissions in the
same week, one sourced from the USA, one from Germany, both clones of the
same commercial game! A letter to the US author, suggesting that he'd
have more elbow room if he shifted to educational stuff, elicited a
suprise 'phone call from North Carolina, asking for examples of the
current standard of educational software.
While there are doubtless senior citizens reading this who are
addicted to Arkanoid etc., *I* associate games with teenagers, and unless
teenagers have run into money since I was one, asking a fourteen year old
for a fiver to register is a candidate to replace "banging your head
against a brick wall" "nailing jelly to the ceiling", or "trying to get
blood out of a stone" as an exercise in futility: they don't HAVE a spare
fiver! Educational software, however, will tend to be bought by adults
old enough to have kids of an age to use it. For the most part, we're
talking a monthly real-disposable-income that's orders of magnitude
larger than that of a teenager.
Write Educational shareware, and maybe registrations WILL reach the
level at which you CAN buy a spark plug for that Ferrari! I've been
leaning on every games author who'll listen that now is a great time to
write Educational stuff. Amazingly, the reaction has been 100%
favourable. Just to sweeten the pill, TSC offers programming utilities at
cost (30p a disk and postage) to any author who can go some way towards
demonstrating that they need them to develop educational programs; we
have a LARGE range of them. We're considering starting an educational
Licenseware label-remuneration in direct proportion to the number of each
author's sales, not to the number of "potboilers" they churn out; we see
it as an incentive towards excellence.
When the Atari ST is officially killed off (and how far off can that
be?) an interesting situation will arise: some PDL's are already doing
their "rat" impressions, and jumping ships to the Mac, the Archimedes and
printer ribbon-re-inking. I think they've missed the point: how long has
the Sinclair Spectrum been officially "dead"? And yet there are still
thousands, maybe tens of thousands, of users, two monthly magazines,
innumerable fanzines, peripherals still launched... If Atari dumps the
STE tomorrow, it'll still be alive and kicking well into the next
century. (And I'd be suprised if the Speccy wasn't, as well!) Besides,
how will anyone be able to TELL if Atari stops supporting the ST??!
The large software houses will withdraw support - as they're doing
already in some cases- leaving an interesting market. If the number of
suppliers drops by 33% each year, but the number of users drops by only
10% per year, then each supplier (be it a software house or a PDL) winds
up with a much bigger slice of a slightly smaller pie. PDL's will
probably find themselves the main source of ST software, which leads to
another interesting situation, which I'll call "The Anais Syndrome".
A while back, a large parfumier came up with a new concept: a
quality perfume at an affordable price - the "Square Deal Surf" of the
fragrance world. They called it "Anais", probably after much expensive
research, and it was a total flop. Perfume is a luxury item, and a cheap
luxury is a contradiction in terms. The marketing experts were called
back, and asked "What went wrong?!" After lengthy deliberation and
research, they came up with an answer: the price was doubled -as was the
name, to "Anais Anais" - and it was relaunched. It's now (I believe) the
UK's best selling brand, or close to it. People wouldn't buy it at one
price, but queued up to do so whan the price was doubled. "If it's that
cheap, it can't be any good!" Wrong, suckers, it's the same damn' stuff,
in the same bottles.
Could it be that PD would have a better image if it wasn't so
cheap?!
Ronald Walker
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STEN: Thanks for the article, Ron. It makes very interesting reading but
there's a couple of points that I'd like to add to it.
I don't know of any shareware author who wrote a programme
specifically to make money - very few programmers are that naive. The
majority of shareware programmes are ones that began as a pet project or
interest, and then expanded to the point where the programmer thought
that they might be of value to other users. The programme's then
tidied-up, has a Doc file added to it and is sent out to the libraries.
And that's where the tricky stage begins..... If the programme's
useful and offers value for money, then most users will be willing to send
the registration fee. The problem is that, with the best will in the
world, most users never get around to it. "I'm out of stamps", "Next
week, when I've got some cash".... It isn't that users are dishonest,
it's just that we're fallible human beings with a hundred other demands
on our money.
What's needed is an *incentive* to register. If registration brings
something that wasn't included in the version from the library - the full
programme, utilities to go with it, or a manual - then users are much more
likely to send off their cash and comments.
Re the PD ramdiscs, copiers, and utilities that offer the 'same'
features. The majority of these were written as personal projects and
then released as PD, so I think we ought to be grateful for them, rather
than moan about duplication. I personally like the idea of choosing the
exact utility that you want from a range of very similar ones - surely
it's in everyone's interest to encourage this and add to the variety of
the PD resource?
Educational software. Most of the discs that I've seen are
mechanical and unimaginative. What's needed are programmes that catch
children's imaginations and stretch them, but without appearing to do so.
I'm certainly not an educationalist, but perhaps what's needed is a
wider approach - programmes that encourage creativity and problem-solving,
rather than spelling and maths drills?
John Weller
~~~~~eof~~~~~